Friday 29 March 2013

Stuck on some fancy ENB today (Sharpshooters), and grabbed some pictures!




Monday 25 March 2013


Just some more picture updates. Alot of the oak forest is done





Saturday 23 March 2013

Friday 22 March 2013

The Oak Forest

This is some of the early shots of the oak forest, that surround Evermoor Castle. I'm pretty happy with the result, although the area needs alot more detail, and performance is pretty poor due to the new tree meshes.







Wednesday 20 March 2013

Castle Re-texture and stuff...

Started on the Castle Courtyard, and had a quick go at making a new stone wall texture for the walls, turned out pretty good!

The Castle

Inside the Courtyard

The Main Gate

Re-texture 

Evermoor Castle

Today I worked on the Breton castle, on the opposite side of the island. At the moment It uses then dawnguard peices, but thats due to change once I can get some solid 3D models out.





Tuesday 19 March 2013

More Pictures of the Forest

Just a look at some of the other parts of the forest; this place is becoming huge!












Monday 18 March 2013

The Eastern Pine Forest

Updates!
Got working further on the forest, really liking how it's turning out, lots of streams and dense woodland :)
Waterfall near the coast.

Two streams that run through the Forest.

A small hunters camp.

More hunters camp! 
A small cave in the Forest.

Now to expand it across most of this side of the island, it's extremely time consuming...

Sunday 17 March 2013

Northern Town - Unnamed
Heres some pictures of the town I've been working on, it uses the retextured Riften houses, and a few of GKB's trees. The lighting is done with the islands own imagespace, which is still being tested.
The Residential Area











The Docks and Beach













I've also set out to work on the pine forests around the island, using region generation, it's coming along quite nicely :D