Timelapse of me working on the Southern coast of Evermoor.
Wednesday, 24 July 2013
Tuesday, 2 April 2013
Cannons
Update! Trollo has been working on some awesome cannon meshes for the castle and the docks, with working projectiles! :D
Saturday, 23 March 2013
Friday, 22 March 2013
The Oak Forest
This is some of the early shots of the oak forest, that surround Evermoor Castle. I'm pretty happy with the result, although the area needs alot more detail, and performance is pretty poor due to the new tree meshes.
Wednesday, 20 March 2013
Castle Re-texture and stuff...
Evermoor Castle
Today I worked on the Breton castle, on the opposite side of the island. At the moment It uses then dawnguard peices, but thats due to change once I can get some solid 3D models out.
Tuesday, 19 March 2013
Monday, 18 March 2013
The Eastern Pine Forest
Updates!
Got working further on the forest, really liking how it's turning out, lots of streams and dense woodland :)
Now to expand it across most of this side of the island, it's extremely time consuming...
Got working further on the forest, really liking how it's turning out, lots of streams and dense woodland :)
Waterfall near the coast. |
Two streams that run through the Forest. |
A small hunters camp. |
More hunters camp! |
A small cave in the Forest. |
Now to expand it across most of this side of the island, it's extremely time consuming...
Sunday, 17 March 2013
Northern Town - Unnamed
Heres some pictures of the town I've been working on, it uses the retextured Riften houses, and a few of GKB's trees. The lighting is done with the islands own imagespace, which is still being tested.
I've also set out to work on the pine forests around the island, using region generation, it's coming along quite nicely :D
Heres some pictures of the town I've been working on, it uses the retextured Riften houses, and a few of GKB's trees. The lighting is done with the islands own imagespace, which is still being tested.
The Residential Area |
The Docks and Beach |
I've also set out to work on the pine forests around the island, using region generation, it's coming along quite nicely :D
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